Published

Lunar Lament

Lead Writer and Narrative Director –

A festival of the moon, a benighted forest, and an ascent through a ruined tower observatory. Players will discover secrets long buried, make brand new friends and allies, and uncover a deep betrayal which changed the course of the world forever.

Lunar Lament is a 5-10 hour system agnostic TTRPG module in contained in a coin. 8k words including puzzle design, riddles, and encounter building. Paired with the Solari Betrayer module, Lunar Lament helps tell a compelling two-party story, while remaining playable on its own. This module also includes VO recorded and performed by Michael. All content has been written by Michael.

Solari Betrayer

Lead Writer and Narrative Director –

A Sunpeak Celebration, a heat-baked desert, and a trial of champions. Players will participate in a festival of light, fight their way through a blasted and dangerous landscape, and ascend a tower of challenges, emerging victorious as the new Solari Exemplar.

Solari Betrayer is a 5-10 hour system agnostic TTRPG module in contained in a two piece coin. 8k words including puzzle design, riddles, and encounter building. Paired with the Lunar Lament module, Solari Betrayer helps tell a compelling two-party story, while remaining playable on its own. This module also includes VO recorded and performed by Michael. All content has been written by Michael.

Starfall

Lead Writer and Narrative Director –

An ancient and mysterious coin piece leads players on a journey of adventure as they decode puzzles, rub elbows with unsavoury characters, and discover secrets hidden in the stars. Will they emerge victorious with a horde of long forgotten treasure or themselves fall?

Starfall is a 5-10 hour system agnostic TTRPG module in contained in a three piece coin. 4k words including puzzle design, riddles, and encounter building. This module also includes a song, the lyrics of which were written by Michael. All content has been written by Michael.

Stone Oaths and Golden Lies

Lead Writer and Narrative Director –

A dark and drafty castle, haunted woods, and cursed town; the land of Stormhaunt invites players to discover the history of a once proud and noble family, and uncover their fall from grace. Will the party free the town from the clutches of an undead king, or will they take the power for themselves and cast a bleak shadow forevermore?

Stone Oaths and Golden Lies is a 12-20 hour system agnostic TTRPG module in a box with physical props. Narrative design includes several wax sealed letters with UV elements, a map, glow in the dark props, a metal coin, and a scented candle. 22k words including puzzle design, riddles, and encounter building. Publication date: Q1 2023.

Assassin’s Crown

Lead Writer and Narrative Director –

A dinner party gone wrong, a king dead at their feet, and a week to solve this mystery before a city dissolves into chaos. The viper’s nest that is Ioatha seethes beneath the surface as the party races to solve a murder without becoming entangled in noble’s intrigues, and sacrificing themselves to keep the peace.

Stone Oaths and Golden Lies is a 12-20 hour system agnostic TTRPG module in a box with physical props. Narrative design includes several wax sealed letters, a map with UV elements, 2 different types of tea used a different moments, and 2 metal coins. 22k words including puzzle design, riddles, and encounter building. Publication date: Q1 2023.

The True Adventures of Robin Hood

Playwright –

The True Adventures of Robin Hood is a Best Comedy award winning stage play first performed in London in 2007 before being performed at Kings College. Michael took this play from paper to stage, writing and directing the first production.


Pre-Publication

Pirates of Demesne

Lead Writer and Content Editor –

Pirates of the Caribbean meets One Piece meets Muppet Treasure Island, the Pirates of Demesne is an upcoming TTRPG module book set in the Pathwalker’s world of Behraht. In addition to writing all the world content for the book, Michael is working with some incredible writers to create a brand new and exciting world for players to tell stories in.

Pirates of Demesne will include 6 new playable “Class Archetypes” and 6 new playable “Lineages”, as well as a brand new naval maneuvering and combat system. Also included will be options for print out props to enhance and enliven the storytelling experience.

Without the Walls

Lead Writer and Narrative Director –

A mysterious clue at the site of a murder leads the party outside of Empyreal walls into a land of spirits and secrets. The Wylde past the walls is unforgiving but the riches can be great. **As this project is under NDA pre-publication, the only information that can be released is public facing already**

Without the Walls is a 12-20 hour system agnostic TTRPG module in a box with physical props. 22k words including puzzle design, riddles, and encounter building. This module must act as a stand-alone, but also be able to narratively and functionally tie into 4 other modules. All content has been written by Michael; publication date: Q1 2025.

Bazaar of Brilliance

Lead Writer and Narrative Director –

A hunt for a ship ends in a perilous journey to a dangerous land. Do not let down your guard, as you are not the only ones seeking passage. **As this project is under NDA pre-publication, the only information that can be released is public facing already**

Bazaar of Brilliance is a 12-20 hour system agnostic TTRPG module in a box with physical props. 19k words including puzzle design, riddles, and encounter building. This module must act as a stand-alone, but also be able to narratively and functionally tie into 4 other modules. All content has been written by Michael; publication date: Q1 2025.

Masques and Murders

Lead Writer and Narrative Director –

Strange forces are at work in the shadows of an ancient city. Deep beneath the strata of stone lie secrets better left buried, and horrors older than the known world. **As this project is under NDA pre-publication, the only information that can be released is public facing already**

Masques and Murders is a 12-20 hour system agnostic TTRPG module in a box with physical props. 17k words including puzzle design, riddles, and encounter building. This module must act as a stand-alone, but also be able to narratively and functionally tie into 4 other modules. All content has been written by Michael; publication date: Q1 2025.

The Broken Bar

Lead Writer and Narrative Director –

A peaceful tavern is turned on its head as denizens from another plane, locked away for eons, break through and wreak terror upon trapped patrons. **As this project is under NDA pre-publication, the only information that can be released is public facing already**

The Broken Bar is a 12-20 hour system agnostic TTRPG module in a box with physical props. 20k words including puzzle design, riddles, and encounter building. This module must act as a stand-alone, but also be able to narratively and functionally tie into 4 other modules. All content has been written by Michael; publication date: Q1 2025.

The One Beyond the Walls

Lead Writer and Narrative Director –

A time-blasted land, a desolate city, and a red ringed tower clawing its way into the sky. An ancient evil waits at the apex, ready to be unleashed on the world once more. **As this project is under NDA pre-publication, the only information that can be released is public facing already**

The One Beyond the Walls is a 12-20 hour system agnostic TTRPG module in a box with physical props. 21k words including puzzle design, riddles, and encounter building. This module must act as a stand-alone, but also be able to narratively and functionally tie into 4 other modules. All content has been written by Michael; publication date: Q1 2025.

Alethia

Lead Writer and Narrative Director –

An archeological expedition through a recently discovered pyramid yields secrets, traps, and treasure. The only question is, why was it hidden away for so long, and what could possibly be so well protected at the centre. **As this project is under NDA pre-publication, the only information that can be released is public facing already**

Alethia is a 5-10 hour system agnostic TTRPG module in contained in a coin with mechanical moving pieces. 4k words including puzzle design, riddles, and encounter building. All content has been written by Michael.